use std::fs; use std::io; use std::path::Path; use storage::Version; use walkdir::DirEntry; use walkdir::WalkDir; pub struct Engine<'a> { repository_path: &'a Path, target_path: &'a Path, } pub enum WhatToRestore { All, SpecificPath(String), } impl<'a> Engine<'a> { pub fn new(repository_path: &'a Path, target_path: &'a Path) -> Self { Engine { repository_path, target_path, } } pub fn restore_all(&self) -> Result<(), io::Error> { self.restore(WhatToRestore::All) } fn restore(&self, what: WhatToRestore) -> Result<(), io::Error> { self.restore_as_of_version(what, Version(0)) } pub fn restore_as_of_version(&self, what: WhatToRestore, version: Version) -> Result<(), io::Error> { let walker = WalkDir::new(self.repository_path); for maybe_entry in walker { match maybe_entry { Ok(entry) => { if entry.path() != self.repository_path { self.process_entry(&entry)?; } } Err(error) => return Err(error.into()), } } Ok(()) } fn process_entry(&self, entry: &DirEntry) -> Result<(), io::Error> { if entry.file_type().is_dir() { fs::create_dir(self.target_path.join(entry.file_name()))?; } if entry.file_type().is_file() { fs::copy(entry.path(), self.target_path.join(entry.file_name()))?; } Ok(()) } }